Post by Aisilyn on Aug 12, 2010 23:55:37 GMT -6
This is a list of different mutant powers allowed. If you have one that you like that is not on the list pm an admin and we will either approve it or deny it.
Kinetic Charge - Able to send pure movement into an object until it explodes. Unable to charge living tissue.
Kinetic Blast - The blast of pure movement.
Optic Blast - The ability to blast energy from the eyes. Colors vary.
Plasma Blast - Ability to form a ball of plasma. Throwing only.
Full Body Blast - Ability to expel a gathered amount of energy from ones entire body.
Absorb and Recreate Energy - Able to gather energy from another human, or a blast; with the ability to fire it back.
Bio Energy - Energy formed from the natural rhythm of a person, where it then can be concentrated and fired.
Explosion - The ability to cause an object to burst from the inside out. Unable to be used on living tissue.
Create Time Bombs - The ability to mentally project small bursts of energy on what seems to be timers.
Sound to Light - Able to change sound wave into light energy
Sonic Scream - Ability to give off loud sound waves - obviously from the vocal cords. Can often be used as a form of flight.
Heat Vision - Able to give off intense heat from ones eyes. This is not Optic Blast.
Pyro Blast - Ability to hold and throw fire as a blast. Can create fire, but cannot control it - only able to fire it at a target.
Hydro Blast - Ability to hold and throw water as a blast. Can create, but cannot control - only able to fire it at a target.
Aero Blast - The ability to cause a strong blast of wind. Can create, but can't control - only able to fire it at a target.
Geo Blast - The ability to gather large amounts of rock/ground for a blast. Can create rock/ground, but can't control it - only able to fire it at a target.
Electro Blast - Ability to gather and fire electricity. Can create, but can't control - only able to fire at a target.
Blast Field Can create a filed around oneself and push it out as a blast in all directions. When on, the person is invulnerable.
Energy Blast - The basic blast of pure energy
Vibratory Waves - Ability to waver the earths gravitational pull, only enough to cause a contact disturbance.
Mystic Blast - A blast that is formed from the mystical energy inside oneself. Ex: Chi, Ki.
Psyche Arrow - Ability to fire arrow shaped from ones own psyche.
Telepathy - Mental communication. It allows a user to speak directly to another, using their mind rather than their mouth. The user is capable of broadcasting the message to a group of people, or one single person.
Telekinesis - The ability to move objects using one's mind. Those capable of telekinesis can also form solid mental energy, which can be used to make a wall, or in the form of a blast.
Genius - A mutant is given the ability to understand even the most complex of information, and retain knowledge. This skill is purely informational.
Teleportation - A mutant power, enabling the user to transport themselves to another area. It can either be done from memory, or from sight.
Elemental Control - The ability to control the natural elements, earth, fire, wind, water, electricity, and even nature itself. While this does allow complete control, it does not act as a means of creation. Ex. - A fire controller can control a fire that's already been ignited, however they are not capable of creating fire with their mind.
Ability Limit - One per mutant.
Pyrokinesis - The ability to manifest fire, with a mere thought, by causing molecules in the air to superheat, and ultimately burst into flames.
Electrokinesis - The ability to manifest electricity, by mentally causing a spark within molecules in the air.
Hydrokinesis - The ability to manifest water with one's mind, by adding extra water molecules to atoms in the air.
Geokinesis - The ability to harden molecules in the air, to the point that they form a solid, rock-like substance.
Aerokinesis - The ability create extra air molecules with one's mind.
Cryokinesis - The ability to form ice in the air, with one's mind.
Matter Control - The ability to will matter to perform the actions specified by the user, through the power of their mind alone. Attempts at matter control on living tissue is not possible.
Weather Control - The ability to control the weather, with the power of one's mind.
Time Slip - The ability to temporarily paralyze a group of molecules, making it appear as if the user has slipped out of existence.
Time Stop - The ability to temporarily freeze a selected group of molecules, making it appear as if time has stopped.
Psi Weapons - The ability to charge a weapon with psionic energy, enabling it to do mental, rather than physical harm. Usually, this is limited to blunt weapons, or weapons such as swords.
Magnetism - The user is capable of changing the magnetic polarity around themselves.
Phasing - An ability that, when used, causes one's molecules to shift out. This allows people to go through objects or other people. The ability also allows you to take things or other people with you as well.
Multiply Self - The ability to create a copy of one's self through physical contact. The doubles act as drones for the original to control.
Starting Limit - Two.
Creature Shift - The ability to absorb energy from an animal, to physically change into that animal.
Mental Time Bombs - The ability to form small balls of energy, that will detonate after a short amount of time. It is, however, limited to minor explosions.
Shadow Shift - The ability to blend into the shadows.
Mental Healing - The ability to use one's mind to give a psionic diagnosis, and to do surgery.
Combat Skill - The ability to learn fighting skills, by watching others, or reading.
Synchronization - An ability that allows a mutant to synchronize his X-Factor with that of another mutant, thus enabling them to use a chosen power of that mutant's.
Limit - One power at a time.
Astral Projection - The ability to project one's astral self to another place.
Max Sense: This fine tunes one of the five senses to an ultimate max. It gives the user the ability to either hear, smell, touch, taste, or see things that might have been from a past life, or spirits.
Animal Speech - The ability to speak with, and understand animals. Can also be paired with Telepathy.
Containment Field - An ability that forms a protective barrier around its user, protecting it from anything outside of its walls. This ability can be an automatic defense mechanism, as well.
Hypnotism - The ability to assume control of another through eye contact alone. It is usually only limited to a small amount of time.
Pipedream - The ability to put someone into a dream-like state.
Momentum Build - The ability to increase the speed of an object without making physical contact. This cannot be used on living tissue.
Hyper Keen Senses - All five senses are enhanced to superhuman levels.
Psionic Detection - The ability to detect other psionics in the area.
Hypnotic Voice - The ability to take control of others, through the use of one's voice.
Language Skill - The ability to decipher even the most complex of languages in a short period of time.
Psi Drain - An ability that enables a mutant to consume psionic energy. It is either used to make the mutant stronger, or to sustain life.
Weapon Skill - An ability that enables one to learn how to use weapons at an alarming rate, by just watching others use that weapon. Basic weapons are easier to learn.
Instant Charm - An ability that causes others to instantly feel comfortable around the user. Most children have this affect.
Perfect Aim - The ability to understand mathematical equations, and use them to aim perfectly from practically any angle. If there is an object obstructing view, then the Perfect Aim is rendered useless.
Aura Detection - The ability to determine one's true nature and motives, through their aura.
Empathy - The ability to understand the emotions of others.
Amp Factor - The ability to use mathematical equations, in order to get out of tight situations.
Luck - An ability that makes things go in your favor.
Flight - An ability that allows the user to become practically defy gravity.
Armor Skin: your skin acts like a barrier where nothing can pass through.
Age Change: Can change your age at will....physical and mental changes happen when this occurs.
Enhanced Healing: Can heal at an alarming rate.
Pheremone manipulation: Can use pheremones to manipulate the people around you to do your bidding.
Wall Stick: Can stick to walls. Includes the ability to walk or climb up walls.
Danger Sense: A form of Telepathy. Can sense danger when it is near.
Sun manipulation: generate heat, light etc.
Dimensional transportation: The ability to transport yourself and others to another dimension.
Fear Amplification: Can make someone be more afraid than normal
Plant Control: Can control the plants around them
Precognition: Can see the future events before they happen.
Plastic manipulation: Can control anything made of Plastic. Includes morphing it into other objects.
Paper manipulation: Can control and alter paper for personal use
Glass manipulation: can Control and alter glass for personal use
Death Touch: Can kill sonmeone with the slightest touch of skin.
Healing touch: Can heal injuries and illnesses by touch. Cannot cure death.
Invisibility: Can become invisible at will
Dream Manipulation: Can manipulate the dreams of others.
Conjuring: Brings any object they think of to being
Materializing: Brings inanimate objects to life
Shadow Manipulation/light manipulation: Can manipulate the shadows or Light to make weapons or solid matter for defensive or offensive use.
Disintegration: disintegrates anything touched
Pain glare: causes physical pain to those who are looked upon with intent
Penance Stare: Causes people to suffer the same emotional pain they inflicted upon others
coma touch: Can put people in a coma by touch
Stone Morphing: Can turn into living stone without losing mobility
Stone touch: Can change people or objects into immobile stone statues for an hour with the touch of the bare right hand.
Voice Projection: All things read aloud comes to life
Dream Projection: Dreams are brought to life upon talking of them
Biomorph: Adapt to circumstance-grow wings, extra arms, ability to breath underwater, etc.
Bone Growth: can protrude from body and be used as close combat weapons or shot out of skin like a gun.
Sound Manipulation: Makes sound a destructive force
Technopathy: Understands and controls technology
Resurection: Can return from the dead as long as teh body is still intact.
Kinetic Charge - Able to send pure movement into an object until it explodes. Unable to charge living tissue.
Kinetic Blast - The blast of pure movement.
Optic Blast - The ability to blast energy from the eyes. Colors vary.
Plasma Blast - Ability to form a ball of plasma. Throwing only.
Full Body Blast - Ability to expel a gathered amount of energy from ones entire body.
Absorb and Recreate Energy - Able to gather energy from another human, or a blast; with the ability to fire it back.
Bio Energy - Energy formed from the natural rhythm of a person, where it then can be concentrated and fired.
Explosion - The ability to cause an object to burst from the inside out. Unable to be used on living tissue.
Create Time Bombs - The ability to mentally project small bursts of energy on what seems to be timers.
Sound to Light - Able to change sound wave into light energy
Sonic Scream - Ability to give off loud sound waves - obviously from the vocal cords. Can often be used as a form of flight.
Heat Vision - Able to give off intense heat from ones eyes. This is not Optic Blast.
Pyro Blast - Ability to hold and throw fire as a blast. Can create fire, but cannot control it - only able to fire it at a target.
Hydro Blast - Ability to hold and throw water as a blast. Can create, but cannot control - only able to fire it at a target.
Aero Blast - The ability to cause a strong blast of wind. Can create, but can't control - only able to fire it at a target.
Geo Blast - The ability to gather large amounts of rock/ground for a blast. Can create rock/ground, but can't control it - only able to fire it at a target.
Electro Blast - Ability to gather and fire electricity. Can create, but can't control - only able to fire at a target.
Blast Field Can create a filed around oneself and push it out as a blast in all directions. When on, the person is invulnerable.
Energy Blast - The basic blast of pure energy
Vibratory Waves - Ability to waver the earths gravitational pull, only enough to cause a contact disturbance.
Mystic Blast - A blast that is formed from the mystical energy inside oneself. Ex: Chi, Ki.
Psyche Arrow - Ability to fire arrow shaped from ones own psyche.
Telepathy - Mental communication. It allows a user to speak directly to another, using their mind rather than their mouth. The user is capable of broadcasting the message to a group of people, or one single person.
Telekinesis - The ability to move objects using one's mind. Those capable of telekinesis can also form solid mental energy, which can be used to make a wall, or in the form of a blast.
Genius - A mutant is given the ability to understand even the most complex of information, and retain knowledge. This skill is purely informational.
Teleportation - A mutant power, enabling the user to transport themselves to another area. It can either be done from memory, or from sight.
Elemental Control - The ability to control the natural elements, earth, fire, wind, water, electricity, and even nature itself. While this does allow complete control, it does not act as a means of creation. Ex. - A fire controller can control a fire that's already been ignited, however they are not capable of creating fire with their mind.
Ability Limit - One per mutant.
Pyrokinesis - The ability to manifest fire, with a mere thought, by causing molecules in the air to superheat, and ultimately burst into flames.
Electrokinesis - The ability to manifest electricity, by mentally causing a spark within molecules in the air.
Hydrokinesis - The ability to manifest water with one's mind, by adding extra water molecules to atoms in the air.
Geokinesis - The ability to harden molecules in the air, to the point that they form a solid, rock-like substance.
Aerokinesis - The ability create extra air molecules with one's mind.
Cryokinesis - The ability to form ice in the air, with one's mind.
Matter Control - The ability to will matter to perform the actions specified by the user, through the power of their mind alone. Attempts at matter control on living tissue is not possible.
Weather Control - The ability to control the weather, with the power of one's mind.
Time Slip - The ability to temporarily paralyze a group of molecules, making it appear as if the user has slipped out of existence.
Time Stop - The ability to temporarily freeze a selected group of molecules, making it appear as if time has stopped.
Psi Weapons - The ability to charge a weapon with psionic energy, enabling it to do mental, rather than physical harm. Usually, this is limited to blunt weapons, or weapons such as swords.
Magnetism - The user is capable of changing the magnetic polarity around themselves.
Phasing - An ability that, when used, causes one's molecules to shift out. This allows people to go through objects or other people. The ability also allows you to take things or other people with you as well.
Multiply Self - The ability to create a copy of one's self through physical contact. The doubles act as drones for the original to control.
Starting Limit - Two.
Creature Shift - The ability to absorb energy from an animal, to physically change into that animal.
Mental Time Bombs - The ability to form small balls of energy, that will detonate after a short amount of time. It is, however, limited to minor explosions.
Shadow Shift - The ability to blend into the shadows.
Mental Healing - The ability to use one's mind to give a psionic diagnosis, and to do surgery.
Combat Skill - The ability to learn fighting skills, by watching others, or reading.
Synchronization - An ability that allows a mutant to synchronize his X-Factor with that of another mutant, thus enabling them to use a chosen power of that mutant's.
Limit - One power at a time.
Astral Projection - The ability to project one's astral self to another place.
Max Sense: This fine tunes one of the five senses to an ultimate max. It gives the user the ability to either hear, smell, touch, taste, or see things that might have been from a past life, or spirits.
Animal Speech - The ability to speak with, and understand animals. Can also be paired with Telepathy.
Containment Field - An ability that forms a protective barrier around its user, protecting it from anything outside of its walls. This ability can be an automatic defense mechanism, as well.
Hypnotism - The ability to assume control of another through eye contact alone. It is usually only limited to a small amount of time.
Pipedream - The ability to put someone into a dream-like state.
Momentum Build - The ability to increase the speed of an object without making physical contact. This cannot be used on living tissue.
Hyper Keen Senses - All five senses are enhanced to superhuman levels.
Psionic Detection - The ability to detect other psionics in the area.
Hypnotic Voice - The ability to take control of others, through the use of one's voice.
Language Skill - The ability to decipher even the most complex of languages in a short period of time.
Psi Drain - An ability that enables a mutant to consume psionic energy. It is either used to make the mutant stronger, or to sustain life.
Weapon Skill - An ability that enables one to learn how to use weapons at an alarming rate, by just watching others use that weapon. Basic weapons are easier to learn.
Instant Charm - An ability that causes others to instantly feel comfortable around the user. Most children have this affect.
Perfect Aim - The ability to understand mathematical equations, and use them to aim perfectly from practically any angle. If there is an object obstructing view, then the Perfect Aim is rendered useless.
Aura Detection - The ability to determine one's true nature and motives, through their aura.
Empathy - The ability to understand the emotions of others.
Amp Factor - The ability to use mathematical equations, in order to get out of tight situations.
Luck - An ability that makes things go in your favor.
Flight - An ability that allows the user to become practically defy gravity.
Armor Skin: your skin acts like a barrier where nothing can pass through.
Age Change: Can change your age at will....physical and mental changes happen when this occurs.
Enhanced Healing: Can heal at an alarming rate.
Pheremone manipulation: Can use pheremones to manipulate the people around you to do your bidding.
Wall Stick: Can stick to walls. Includes the ability to walk or climb up walls.
Danger Sense: A form of Telepathy. Can sense danger when it is near.
Sun manipulation: generate heat, light etc.
Dimensional transportation: The ability to transport yourself and others to another dimension.
Fear Amplification: Can make someone be more afraid than normal
Plant Control: Can control the plants around them
Precognition: Can see the future events before they happen.
Plastic manipulation: Can control anything made of Plastic. Includes morphing it into other objects.
Paper manipulation: Can control and alter paper for personal use
Glass manipulation: can Control and alter glass for personal use
Death Touch: Can kill sonmeone with the slightest touch of skin.
Healing touch: Can heal injuries and illnesses by touch. Cannot cure death.
Invisibility: Can become invisible at will
Dream Manipulation: Can manipulate the dreams of others.
Conjuring: Brings any object they think of to being
Materializing: Brings inanimate objects to life
Shadow Manipulation/light manipulation: Can manipulate the shadows or Light to make weapons or solid matter for defensive or offensive use.
Disintegration: disintegrates anything touched
Pain glare: causes physical pain to those who are looked upon with intent
Penance Stare: Causes people to suffer the same emotional pain they inflicted upon others
coma touch: Can put people in a coma by touch
Stone Morphing: Can turn into living stone without losing mobility
Stone touch: Can change people or objects into immobile stone statues for an hour with the touch of the bare right hand.
Voice Projection: All things read aloud comes to life
Dream Projection: Dreams are brought to life upon talking of them
Biomorph: Adapt to circumstance-grow wings, extra arms, ability to breath underwater, etc.
Bone Growth: can protrude from body and be used as close combat weapons or shot out of skin like a gun.
Sound Manipulation: Makes sound a destructive force
Technopathy: Understands and controls technology
Resurection: Can return from the dead as long as teh body is still intact.